As part of updating my portfolio with more substantial media, I’m making videos of some of my older projects. First up is a total conversion for Duke Nukem 3D: Atomic Edition called Grins of Divinity. I was the sole programmer on the project, responsible for everything from enemy AI, environmental effects, gameplay features, and a few “cinematic” moments where items would be airdropped in or enemies would paratroop from a UFO.
Of special mention is the particles used in the game (for smoke, blood, sparks and a few other things) was written from the ground up. The original Duke3D BUILD engine did not have any features like these.
Additionally, the AI for all of the enemies and civilians was completely written from scratch. It doesn’t seem to have aged very well though – the limited BUILD engine makes them seem pretty dated, though I guess the Duke3D engine is something like almost 20 years old now.
You can also read a review of Grins of Divinity from 2002 here.
I’ll be uploading the TC for download soon. You can play it completely unaltered from it’s 2002 release date, all you need is a legal copy of Duke Nukem 3D: Atomic Edition and the eDuke32 port of the BUILD engine.
Added a second video.