Sentry Heatmaps and Site Move

Thanks to “Passionate Admirer” for letting me know my Sentry Heatmaps were fucked. Long story short, I changed some code that I shouldn’t have! I have manually re-ran them and they are working properly again, and they should work during their next daily run.

I also want to take this time to say that you, dear readers, should expect to see some weirdness around here in the next few days or so. I am in the process of finishing up a migration of my websites and I have saved the best for last. I may throw up my trusty “LOL GTFO” page if things get too crazy but hopefully the transition will be relatively smooth and painless.

Sentry Heatmap Project

I know that I have posted about this before, but I wanted to go ahead and bump this for anyone new and to provide some more info.

As you may already know, I have written a script that generates heatmaps based off of data collected about Sentries in TF2. You can read more about them specifically and view the heatmaps at that link. The reason I am bumping this is because I am opening up this to other communities. I think that the most effective way of generating data would be by using more than one data source. While we are kind of a big deal over at F7Lans, more data is always better.

If you are the community leader for a TF2 community, and you are currently running SourceMod, please contact me and let me know you are interested in participating.

HLX:CE Heatmap Release

It’s been a while since I was actually apart of something that saw public release. Just a few days ago, the HLstatsX: Community Edition version 1.6.0 was released on Aug 12, and included my heatmap code. I’m really pleased to see something like this that I wrote added to such a large project. Congrats to psychonic and the HLX:CE team for the big release. Obviously they had to adapt my rather primitive code to suit their needs which I was glad to help with and transition into their great project.

Aside from that though, I don’t know what the fuck I’m doing anymore. I haven’t felt inspired in so long, I forget what it’s like to just have an idea come to me and be unable to do anything except put it down on 3 polygonal planes. I’m tapped out, I’m dry, and it really sucks. I really need to get away for a while, just lose everyone and everything around me and figure out something I want to do again.

The Games I Love

Hey and we’re back. I redesigned things, have you noticed? This is the… third? time I have redesigned my site. This go around I am just streamlining some things up front to look a lot nicer, I had kind of started to not care about the browser inconsistencies and other little minor problems with my previous look. That and I learned a while ago that using text-in-images only is a pretty terrible idea, so I’m going for a much more web-friendly version. Look at the text!

I also spent a long time fixing up my back-end stuff. Have I ever said that I wrote my own CMS to manage my site? It’s true. I don’t like shit like php Nuke and whatever other options there might be out there, so when I opened my site like 4 years ago I had a very basic CMS backend. It has grown as I have grown both in terms of needs and knowledge, and now I’m on like v3.0 or something. I don’t keep track, it’s not like anybody is ever going to see it and/or care.

Well, a lot of things happened during my little down time.

Continue reading

Internet Famous, TF2 Sentry Heatmaps

I just wanted to say thanks to the guys over at the Control Point Podcast for having me on last Sunday to discuss the Honeypot. It was a good discussion and I’m glad I got to reach people in such a way. You can download the MP3 of the Podcast here at Dead Workers or mirrored here at my site.

In other and more exciting news, I have been working on some Heatmaps for use over at F7Lans. These Heatmaps show a visual representation of where and how often people build Sentries in some TF2 maps. I don’t have all of the commonly played maps right now but I am adding them one at a time. I wrote these Heatmaps to 1.) see if I actually could, I’ve had ideas on how to make Heatmaps for a while now, and 2.) cut down on the time it takes for me to learn the best placements in maps that I rarely play, especially after an update. I don’t get a chance to play as often as I used to, but I do like being an effective Engineer! Anyone can feel free to use or link to these.

Here is the link to them. Go ahead and read this thread at F7 to explain what they are and what each of them mean. Also, I have been talking with psychonic of HLStatsX: Community Edition and we are going to try and include these (real Heatmaps, not just Sentries) in a future version of HLSX:CE. So hooray on that.